My apologies for releasing another update so close to the last one, but many bugs were reported on the forums and I just had to take the Sunday to fix them ;)
Release notes
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* Wishing for damage type immunities was bugged. Fixed.
* Added the Tigran race.
* Slightly buffed Frostling hitpoints.
* Frostlings, Nomads, and Lizardman now deal additional cold, fire, and poison melee damage respectively.
* Added an option (default off) to reduce the occurance rate of the particle effect of lava, poisoned water, and the like.
* It was possible to summoned multiple versions of the same familiar. Fixed.
* Due to the above bug also the Strengthen Familiar feature, introduced in v1.5, failed to work sometimes. Fixed.
* Creatures that somehow enter up outside the level despite Unity's physics modelling will now teleport back into the level.
* Forbidding spells on an individual basis would sometimes not work. Fixed.
* Some processes were still running when the game was pauzed which could sometimes cause a choke-up when continuing. Hopefully fixed.
* Wish point cost of several wishes increased.
* Euphoria now gives a random amount of wish points and with a significantly reduced average.
* Some quest rewards were giving the player too much experience, especially late game. Fixed.
* Familiars and rare creatures now obey the same maximum spell level rules as players do.
* Spell levels you have given your familiar now also affect the corresponding finding chance.
* Spell levels beyond level 15 no longer increase finding chance (stays at level 15 value).