New Triangle Wizard 2 version: 1.5
- Wouter
- Nov 25, 2023
- 1 min read
A large list of bug fixes and various quality of life improvements in this one :)
Release notes:
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* Added the Holy Hand Grenade of Antioch unique item.
* If you gained the ability to walk through walls you ironically lost the ability to pick up gold. Fixed.
* Renamed "attack damage type" to "melee damage type" which is hopefully clearer.
* Journal now more clearly displays quest status.
* Failing a quest now displays a message.
* Quests beyond the first one could get stuck in an incompletable state. Fixed.
* Can now specify spells allies are not allowed to cast in the Grimoire. Can also be set on an individual basis in a creature's Grimoire.
* Added an option (default off) to enable a key that allows you to speed up the game by a factor of 10. Use with caution.
* The Strengthen Familiar spell will now also buff a summoned familiar; no more need to resummon it to apply buffs.
* Unsummoning a creature will now make it drop any items it might be holding before disappearing.
* You can now gift (unequipped) items to allies via your inventory.
* You can now ask allies to equip, unequip, or drop any item they are carrying. Allies cannot use utility items.
* You can now switch individual allies between melee and ranged approaches via the inspect screen.
* Added functionality to delete saved games in the load game menu.
* Wishing for damage type immunities would not lower other resistances. Fixed.
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