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Triangle Wizard
Can you brave the dungeons of Everdoom in this free roguelike?
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How do you locate hidden traps?
Something that I've struggled with for a while in TW is hidden traps. These only seem to activate when you move over them, and I've had many runs over the years ruined when I move over something that instantly kills me like a glass shards trap. I can't seem to figure out what spell is supposed to identify these hidden traps and reveal them from a distance. I've tried a number of spells and the light spell you always have available; what am I missing? Are you supposed to summon creatures and have them check every tile and hallway by having them move over squares for you? I haven't actually checked if using summons will reveal traps or not as it's pretty far into the game when they start to appear and by then I forget to be more diligent about it and tend to set one off that kills…
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Broken Triangle
Ancient Triangle
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