My apologies for releasing a new version only one day after the previous one, but I discovered a pretty major bug; if you load a save game from a time before a new deity (e.g., Yig or Satinav) was implemented you might run into some weird unexpected issues.
Release notes
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* Removed (e) in HUD in the line mentioning the number of health potions (since a user may have reconfigured the key).
* Having a resistance above 100% when taking damage would subtract health instead of adding it. Fixed.
* Health regeneration now shown per minute instead of per second.
* Remedy spell info would show regeneration bonus as twice what it actually gave. Fixed.
* Encountering a deity effect from a deity which did not exist in the game version in which the game was originally started could cause an error. Fixed.