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Triangle Wizard 1

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How do you locate hidden traps?

Something that I've struggled with for a while in TW is hidden traps. These only seem to activate when you move over them, and I've had many runs over the years ruined when I move over something that instantly kills me like a glass shards trap. I can't seem to figure out what spell is supposed to identify these hidden traps and reveal them from a distance. I've tried a number of spells and the light spell you always have available; what am I missing? Are you supposed to summon creatures and have them check every tile and hallway by having them move over squares for you? I haven't actually checked if using summons will reveal traps or not as it's pretty far into the game when they start to appear and by then I forget to be more diligent about it and tend to set one off that kills…


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Triangle Wizard on Android (Winlator)

Turns out you can get Triangle Wizard 1 working on Android phones under Winlator (a Wine style emulator). Just turn off strict shaders, and you're good to go.

It might be a bit annoying to setup a touchscreen interface for it (RTS controls do provide basic functionality that you can then add to), but it works.

It's a bit slow on my phone, but it might work ok on newer hardware. Haven't been able to get Triangle Wizard 2 going yet (it keeps popping up a DX11 initialisation error), but it that's probably config problems on my end.

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Wouter
Wouter
May 09, 2024

That's amazing :D I am working on getting TW2 to work on my Steam Deck, probably need to develop some controls for that :)

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