top of page
Triangle Wizard
Can you brave the dungeons of Everdoom in this free roguelike?
Forum Posts
theraginganimist
Broken Triangle
Nov 30, 2023
In Triangle Wizard 2
Since the first version you get hit in melee by monsters on the other side of doors who you cant see and shouldn't be able to damage you.
Perhaps make the door object wider to prevent the mobs from being close enough to melee you through the door. Not sure if its a hitbox thing or because the tips of your triangle can push through the door object a bit, but it can and will lead to unfair deaths with no recourse.
Every trait I've seen that that reduces spellcasting speed actually increases it, actually making your character worse.
I've had multiple attempts at running through the game and just been obliterated on the first floor by enemies able to cast through walls (despite me being unable to see them... not 100% sure but I remember being able to see enemies in TW1 on the other side of walls/doors unless it was a dark level.. now it seems thats just standard and you constantly run into stuff you cant see or prepare for) using undodgeable incantations that can be cast over walls, at high enough spell levels to 1 shot you. There is absolutely no counterplay to this and every time it happened I just feel bad and close the game and do something else.
0
1
24
theraginganimist
Broken Triangle
Nov 03, 2023
In Triangle Wizard 2
I'll start this saying... I love Triangle Wizard and my playtime is easily in the four figures in terms of hours. I long since forgot my original user on the forum but I've posted and discoursed with Wouter back in the day, great discussions. He told me I was the first reported finder of the wand of wishing etc. I played a LOT.
So when I checked the rogue temple forum and saw the post about Triwiz2 and didn't even know it was a thing, I got SUPER excited. And I still am... but...
I had to turn it off as there was, for me, a gamebreaking thing missing that made it basically unplayable as someone very familiar with how the itemization of which spells spawn works. In TriWiz1 you could inspect items and spells on the ground (I think with insert key?). That does not seem to be present and clicking on them in inspection mode does not bring it up. I also could not find a way to simply look up spells in the grimoire I didn't currently own.
This meant I could'nt figure out exactly what a spell was going to do mechanically (it's been a while) and if I wanted to find out I would have to pick it up, thus polluting my drop pool with skewed chances of spell drops. For me, this was a dealbreaker and makes the game unplayable at the moment.
If I missed something somewhere / the hotkey is still there but different, please let me know. Otherwise, I will be checking back regularly for when this vital mechanic is (re)implemented.
0
2
61
theraginganimist
+4
More actions
bottom of page