Got some decent hours in this game, and a few things came to mind in terms of possible improvements. But just so we are clear, the game is really fun. Good combat, loot, character building, awesome spells. Generally very engaging.
Rebindable keys would be great. Having pick up items on enter is really awful, since I have to let go of WASD or my mouse to hit it. Some options for cursor appearance would be cool, the default one works but feels a bit imprecise for slinging spells. Something more like a crosshair might be ideal.
One thing I really noticed is that the energists chain lighting is CRACKED. Oh my goodness it is strong compared to other main spells. Especially if you are a human and it levels up all the time. Probably should nerf that, as entertaining as it is. Also, every now and then I enter a level with bonkers strong enemies, and stand no chance. Not sure if that is intended, could be fun if the enemies are at least not so fast I can't outrun them.
I played 1.4, so this may have been fixed, but you can walk through doors as they are opening. As in, the hitbox disappears instantly. Enemies also sometimes get close to closed doors and cast spells through them at me :/
Pathing could be a little better. Sometimes companions take longer to catch up then they should, and sometimes get caught on corners. Not a huge deal though.
Thats everything that comes to mind. Smooth sailing otherwise.
Hi :)
Glad to hear you are enjoying the game! The hitbox of the door disappearing is somewhat on purpose. I intially did not do this, but then (due to Unity's physics modelling) the door would get stuck on the creatures and so would refuse to slide open (also very annoying ;) ). Enemies can no longer attack through doors since v1.7 ;) They can still cast spells over walls and doors though, if they are aware of your presence (just like you can), although they have strongly dimished accuracy. Pathfinding is the subject of continuous work ;)
The keybinding thing is on my roadmap. It will be some work though as I have to switch Input Managers, and is bound to introduce all manner of bugs. I have been putting it off until I have some more time. I hope to be able to take a crack at this over the holidays.
Chain Lightning has always been hard to balance. It has actually been nerfed in TW2 compared to TW1 in that it has a maximum in the number of creatures it can affect at lower levels. (It also has much slower regeneration compared to other basic damage spells.) I will have to think on this.
When you encounter this bonkers strong enemies, are you in a randomly generated quest level or the main dungeon? And if the latter, could you send me a savegame next time you enter such a level? It might be helpful to see if anything is going wrong :D
Cheerz,
Wouter